Client

Intrado

Project Length

5 Months

My Role

UX Researcher

Contribution

Heuristic Analysis
Competitor Analysis
Workshops
User & Stakeholder Interviews
Unmoderated Testing
User Personas
Empathy Mapping

Team

Project Manager
UX Researcher
UX Designer

60-Second Overview

Intrado's SchoolMessenger is a mobile application that helps connect parents and their child's teacher. Teachers can send out broadcast, one-way messages or engage in a back-and-forth chat with their parents in order to keep them updated on what's going on in their classrooms.

Problem

The SchoolMessenger platform was in desperate need of an overhaul. The UX and UI were both very outdated and largely built by developers with minimal thought given to design. Additionally, the feature set did not meet current user needs.

How might we balance the needs of both the teachers and the parents while not becoming a clone of competitors?

The Goals

1) Research how parents and teachers were currently using the existing application.
2) Understand limitations of the existing product for the redesign.
3) Redesign the product to be more user-friendly.

Solution

We delivered to the Intrado team a pair of mobile prototypes that was heavily researched and backed by a plethora of usability testing. Our prototypes consisted of two versions: the MVP version that could be built within their timeframe, as well as a 2.0 version that expanded the feature set of the original platform.

Evaluations

To understand what we were working with, we first had to take a deep dive into evaluating the existing SchoolMessenger product. This allowed us to understand what was working well and what could be improved.

Expert Analysis: Analyzing the UX Patterns

The initial SchoolMessenger platform was very simple. There were only a few features, but because they were built by developers, not enough focus was placed on usability. Leaning on our expertise, we evaluated the product on a qualitative level.

The recipient Inbox needed a major overhaul in many different facets.

Competitor Analysis: What Were Others Doing?

We didn't want to limit ourselves to simply reskinning the product and improving a few patterns—we wanted to identify areas where we could bring additional value to the product. Looking at competitors helped us understand where we could flesh out or add some of these features. The challenge here was that we had to rely on 3rd party demos (like YouTube videos) to fully understand features since we didn't have access to competitor platforms.

Workshops & Interviews

After the evaluation phase where we gained a thorough understanding of the product (and its faults), we were ready to gain insight from key stakeholders.

Workshops: Talking Through Problems and Solutions, Together

We started with a workshop where we were able to gather stakeholders from a number of different departments together and talk through how to improve the SchoolMessenger application. Our workshops took place in two 2-hour sessions over two days. We discovered nuanced problems and ideated solutions to user pain points as a group, with each participant representing a different department, such as Sales, Marketing, and Product Development.

Our HMW questions were generated by the results of Day 1 for use on Day 2 (pictured here).

Workshop Synthesis: Piecing Together What We Learned

After conducting the workshop, we put together a preliminary feature roadmap, ranked in order of priority. Since we worked on this as a team within the workshop, we had already had buy in from stakeholders on how we would build the MVP version of the product.

We mapped out our generated ideas to determine a priority order for new features.

Stakeholder Interviews: Diving Deeper Into Our Roadmap

It wasn't just enough to create this roadmap, we had to understand the feasibility of some of these items. Taking what we learned in our workshops, we conducted interviews with our stakeholders to learn of any roadblocks that may occur when building out our MVP.

User Interviews: What Do the Users Want?

While we had spoken extensively with stakeholders at this point, we still needed to understand how users felt about our roadmap and whether there was anything missing. We identified a few additional features that we added to our roadmap during this stage.

User Personas: Not Just Teachers and Parents

One exercise within the workshop (and backed up with subsequent user interviews) helped us identify nuanced personas that went beyond just broad personas. For example, our personas weren't just parents, but they were divorced parents that needed to manage contact preferences, or temporary guardians who should only be allowed to access certain parts of the application.

Our personas captured the minutiae of our users.

User Flows & Empathy Mapping

After determining what we were building, we then had to figure out how it all fit together, not only from a practical perspective, but how the user would feel along the way.

Empathy Mapping: How Does the User Feel About This?

Utilizing our personas, we mapped out the journeys a user would go through during each phase of interacting with the product. This helped us pay special attention to user needs that may not otherwise be as readily apparent. We mapped out both the current state of things as well as our ideal state based on our to-date research.

Most of the existing experience was fairly negative.

User Flows: Optimizing How Tasks Can Be Completed

Although the application wasn't particularly large, it was still important to create user flows so that our design team knew what to build and what permutations a user might encounter. We paid particular attention to the onboarding flow, which we had previously identified as a major pain point for users, by adding additional steps to sync a user's data with the School Information System.

Usability Testing

Before, during, and after our design team went to work, we conducted extensive usability testing to understand the pain points of our users.

Usability Testing: What Were the Users Telling Us?

All in all, we conducted roughly 20 individual usability tests via UsabilityHub. We wanted to understand broad perspectives about school messaging, opinions on how competitors were solving their problems, and whether our own solutions made sense to our target demographic. We used a variety of strategies during these tests including:

Usability Testing Synthesis: Putting it all Together

The sheer amount of usability testing that we did demanded a synthesis report. Overall, the designs tested very well, but there were some instances that we identified where improvements could be made, such as grouping together more closely the sender and recipient information.

Overall our tests performed very well, but we did make some alterations based on the results.

The Results

Summary

We delivered our initial MVP prototypes on time and under budget. Our 2.0 version continued to be refined by our team and underwent additional usability testing to make sure that it was the best possible version of the app that it could be, even though it's likely that that version would not be developed until 2024.

© 2023 Andrew Luistro